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Background to 7 Tokzin Java 3d Game Engine Demo Basic Physics

MTL file loading combined with obj model loading. 1:1 model import from blender & sketchup (with texture) ... This video is part of a new series where I construct a First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ... Traditional skybox approach for sky rendering. Using a cube map with six 1024 * 1024 textures. ============ page: ... Using a rather cheap method to achieve such effect (a post-process implementation), and that's it, enjoy!

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#7 Tokzin Java 3D Game Engine Demo - Basic Physics
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#7 Tokzin Java 3D Game Engine Demo - Basic Physics

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#6 Tokzin Java 3D Game Engine Demo - Direct Model Loading With Materials
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#6 Tokzin Java 3D Game Engine Demo - Direct Model Loading With Materials

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MTL file loading combined with obj model loading. 1:1 model import from blender & sketchup (with texture) ...

Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection
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Code-It-Yourself! 3D Graphics Engine Part #1 - Triangles & Projection

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This video is part of a new series where I construct a

#8 Tokzin Java 3D Game Engine Demo - Deferred Rendering
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#8 Tokzin Java 3D Game Engine Demo - Deferred Rendering

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First try on the deferred shading technique. A rather simple implementation as a proof of concept (without normal mapping, ...

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Last Updated: June 18, 2026

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