Introduction to A Quick Easy And Extendable Opengl Renderer In 250 Loc

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A Quick Easy And Extendable Opengl Renderer In 250 Loc Comprehensive Overview

Using c++ and glsl shader language. A little demo of quarkGL, my PBR An

Start of an engine I'm making in C, to hopefully be used to make a boomer shooter.

Summary & Highlights for A Quick Easy And Extendable Opengl Renderer In 250 Loc

  • Rendering
  • Added a post processing stack to my little
  • Forgot to upload this from 2 years back. This was the start of my
  • A necessary part of every Engine, the
  • implemented a really

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