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Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Watch the FULL Video Here: ▻ Support us on Patreon! ▻ Digital Foundry ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ...
The Renegade (Source Engine) Cascaded Shadow Mapping + PBR This video is part of an online course, Interactive 3D Graphics. the course here:
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A Visual Explanation of Cascaded Shadowmaps
Cascaded shadow maps
How I Implemented Shadows in my Game Engine
Cascaded Shadow Maps (CSMs) / Parallel-Split Shadow Maps (PSSMs)
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Last Updated: May 26, 2026
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