Exploring Commodore 64 Raycasting In 148x100 Test 2
Let's dive into the details surrounding Commodore 64 Raycasting In 148x100 Test 2.
- A second demo of my #
- A quick
- software rendering on N64.
- Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
- A quick demo of my #
In-Depth Information on Commodore 64 Raycasting In 148x100 Test 2
Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ... Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ... This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ... Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
That wraps up our extensive overview of Commodore 64 Raycasting In 148x100 Test 2.