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In this episode, we look at those mysterious alphabetic In this episode, we take a peek behind the curtain of what the program is doing by writing our very own debugger and getting it to ... A start of a new series in which I explore the exciting world of In this episode we explore the SOUND and ENVELOPE statements, used for In this episode, we look at setting up and displaying a grid of cosmic invaders, bringing to life the dim arrays and other concepts ... Full screen mode and change the colour. Just a quick one as it`s Monday night.
In this episode we examine the PROC_Play procedure which controls the overall In this video we look at the REM and the DIM statement in In this episode, we examine the various procedures needed to draw a new level, looking more closely at clever ways to use ... In this episode we take a first look at PROCs, otherwise known as user defined procedures - one of the most powerful concepts in ... Working version of Asteroids. Just need to add a UFO that fires towards the spaceship and colour, sound etc with the help of my ... How to print to the screen Allow user to input data Use the data inputted by user.
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In this episode we take a crash course in the different graphics modes available on the This program, based on a classic QuickBASIC demo, compares six popular sorting algorithms. It is supplied as an example ... In this episode we take a closer look at the three procedures powering the intro screen of Cosmic Invaders, recapping some ... In this episode we examine the PROC_Setup_game procedure and see how it can be used to create new levels within the
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Resident Integer Variables - How To Code Games In BBC BASIC (14)
Beginners Guide to Programming using BBC BASIC - Part 1 - Variables & Loops
Conditional Display - How To Code Games In BBC BASIC (16)
Your Own Debugger - How To Code Games In BBC BASIC (15)
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Last Updated: May 26, 2026
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