Rive 101 Property Groups Information Center
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Introduction on Rive 101 Property Groups

When you transform objects, their children inherit the same transformations. The location where these transformations happen ... This video explains the difference between State Machine Inputs and View Model In this section, we'll talk through all the ways you can select objects on an Artboard. Use the assets panel to import different types of files into In this video, we dig into the Hierarchy to explore parent/child relationships and Libraries allow you to share work across files within projects. Centralising your working files and tidying projects.
Components let you use different instances of your designs across your projects and eventually (with a future update) you'll be ... Lists allow you to use View Model Instances as elements within Layouts. Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ...
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Rive 101 - Property Groups
Rive 101 - Origin and Freeze
Rive 101 - View Model Properties
Rive 101 - Selection
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Last Updated: June 4, 2026
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