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Constraints allow us to copy properties from one object and apply them to another. Help Center: ... In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “ ... One of the most important principles of animation is easing. In this video we'll discuss how to add easing with the Interpolation ... Conditions allow designers to control precisely when a transition between states will occur. We recommend using View Model ... Listeners can align targets to our cursor. Help Center - Inputs are like View Model Properties' much simpler cousin. They act as conditions for our transitions but can only be accessed ...

Transitions supply the logical map for the state machine to follow. Use them to travel from one state to another using whatever ... Align tools allow us to align and distribute objects on the stage. In this video we cover some CONVERTERS that can be used with Adding Keys to the Timeline allows you to create motion. In this video, we'll discuss how to set, remove, and duplicate Keys. Listeners allow us to listen for actions on the artboard and cause changes to View Model Properties in our State Machine. In this lesson, we'll see how clipping works and how we can mask some shapes with others.

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States are animations that can play at any point in your state machine. A state could be as simple as changing the color and ... This video walks you through animating a bouncing ball in In this video, we'll talk about Snapping and how we can use it to position objects on an Artboard. Activate/Deactivate Snapping: ...

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Constraints allow us to copy properties from one object and apply them to another. Help Center: ...

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In this video, we'll discuss how to navigate the Timeline. - Shortcuts - Next Frame: Key “.” - Previous Frame: Key “ ...

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Last Updated: May 28, 2026

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