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I wrote Breadth-first search, Dijkstra and A* (A star) Using the genetic algorithm and neural networks to create an artificial intelligence that learns to play the game Flappy Bird. If you are asking yourself how I did collision detection before knowing AABB or SAT this is what I developed back then (edit: link ... My second attempt at creating the A* search algorithm.My previous video demonstrated something called (Greedy) Best-First ... Note: this usually runs at a capped 60fps but the screen recording device slowed it down to 20fps. Quick little visualizer I made ... Techdemo of one of my projects. More details soon, you will be able to find them on my blog: aifryz.wordpress.com.
My friend Antonio Ríos navigating through an hexagonal map using an implementation of A-star, useful for a possible turn-based ...
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SFML A* Pathfinding
A* Pathfinding in SFML
Visualizing PATHFINDING Algorithms in C++ - SFML Devlog
AI Learns to Play FLAPPY BIRD in C++ - SFML Gamedev - Devlog
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Last Updated: May 27, 2026
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